About Breaking the Bank

Breaking the Bank is the first game in Puffballs United's Henry Stickmin series: a click-through heist story where you decide how the hapless Henry tries to rob a heavily guarded desert bank. Every choice branches into its own short scene, and most of them end in some form of disaster played for laughs.

There's no score or timer here — the point is picking a method (a tunnel, a bag of explosives, a laser, a wrecking ball, a teleporter, a disguise) and watching how spectacularly, or occasionally successfully, it plays out. Reaching one ending is the setup; going back and trying the others is the actual game.

Controls

Everything is done with the left mouse button — click the option you want at each decision point.

Tips

  • There's no wrong choice to worry about: a "bad" ending is usually the funniest outcome, not a failure state.
  • Replay from the start after each ending. The story branches immediately, so different first choices lead to entirely different scenes rather than just different final lines.
  • If you only try one path, try the disguise or teleporter option — they tend to be the more elaborate, sillier ones.

Good for a quick, low-stakes session if you like dark comedy over reflex challenges, and a natural starting point if you want to follow Henry through the rest of the series afterward.

Breaking the Bank FAQ

What's the goal of Breaking the Bank?
There's no score to chase. You pick a method for Henry to break into the bank and see which of several branching outcomes your choice leads to.
How many endings does it have?
Several, one for each method you can choose at the start, so replaying with a different first choice takes you down a completely different path.
Can I play Breaking the Bank on mobile?
Yes, it works on phone and tablet browsers as well as desktop, though the mouse-click controls translate to simple taps on a touchscreen.
Is this connected to the other Henry Stickmin games?
Yes, it's the first game in the series and the prequel to Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, and Fleeing the Complex.

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