About Super Fowlst

Super Fowlst, from Thomas K. Young's CatCup Games (the studio behind the original Fowlst), puts you in charge of a chicken diving through the floors of hell. You don't fight with weapons at first — you fight by body-slamming into demons, crushing them on contact while dodging the bullets they fire back at you.

Movement is the whole game: tap one side of the screen and the chicken hops that way while drifting upward, floaty and fast like a faster version of the Flappy Bird flap. Momentum carries you through crowds of enemies, and every demon or crate you smash drops coins. Those coins buy permanent upgrades between runs — more starting health, an egg-bomb attack, a lock-on rocket launcher, a loot magnet, and dozens of cosmetic skins.

Controls

  • Click or tap the left side of the screen — hop left
  • Click or tap the right side of the screen — hop right
  • Each hop also lifts the chicken upward, so tapping steadily is how you climb or hover

Tips

  • You start with only three hit points, so treat every red enemy's projectile as something to dodge, not tank.
  • Slamming into an enemy is safer than getting near it and waiting — commit to the hop instead of drifting close.
  • Spend early coins on a health upgrade before cosmetic skins; surviving longer earns more coins than a new look does.

It's a good pick for anyone who wants short, twitchy platforming sessions with a real sense of momentum, rather than a slow-paced puzzle or exploration game.

Super Fowlst FAQ

How do you attack in Super Fowlst?
You don't use a weapon at first — hopping into a demon body-slams and crushes it, so movement and combat are the same action.
How many hits can I take?
You start with three hit points, which can be permanently increased using coins collected during runs.
What do the coins buy?
Coins go toward permanent upgrades like health, an egg-bomb attack, a lock-on rocket launcher, a loot magnet, and cosmetic skins.
What are the controls?
Click or tap the left or right side of the screen to hop that direction — each hop also lifts you upward.

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