About Glitch Dash

Glitch Dash puts you behind a first-person view racing down an abstract, glowing track, and it does not ease you in. Hazards swing, bounce, and rotate into your path with almost no warning, and touching one ends the run instantly. There is no health bar to absorb a mistake — every second is a small negotiation between moving fast enough to keep up and staying precise enough to survive.

Scattered along the track are diamonds, and grabbing them is worth more than a score bump: diamonds buy checkpoints, so a run that would otherwise end at the start can pick back up partway through. That turns the game into two skills at once — dodging cleanly, and deciding when it's worth risking a hit to grab one more diamond versus playing it safe and just surviving to the next stretch.

Controls

Arrow keys steer you left, right, up, and down within the track; Space makes you jump. That's the entire control scheme, which is part of the point — with nothing else to manage, every death is on your reflexes.

Tips

  • Expect to die a lot early on. The obstacle patterns are built to be memorized through repetition, not read and reacted to on a first attempt.
  • Don't chase every diamond. If reaching one means crossing into a hazard's path, let it go — finishing the stretch alive is worth more than the collectible.
  • Bank the diamonds you do grab as insurance: they buy you a checkpoint, so collecting steadily is what keeps a bad run from sending you all the way back to the start.

Glitch Dash by solo developer David Marquardt is a short-session game by design — a few focused minutes at a time suit it better than one long sitting.

Glitch Dash FAQ

What are the controls for Glitch Dash?
Arrow keys move you left, right, up, and down on the track, and Space makes you jump. There's no other input to learn.
What happens if I hit an obstacle?
Contact with a hazard ends the run instantly — there's no health bar, so a single mistimed move can send you back to your last checkpoint.
What are the diamonds for?
Collecting diamonds buys you checkpoints, so a run with a good diamond haul can resume partway through the track instead of restarting from the beginning.
Who made Glitch Dash?
It's made by David Marquardt, a solo developer based in Sweden who also created the puzzle game Pull My Tongue.

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