About Fleeing the Complex

Fleeing the Complex is the fourth chapter of the Henry Stickmin Collection, the choice-driven stick-figure series by Marc "PuffballsUnited" Perry. Henry has just been caught at the end of Stealing the Diamond, and this episode opens with him locked inside the Wall, a prison built specifically to hold him. There's no combat and no platforming here: the whole game is a chain of decisions, and each one sends the story down a different path.

At every stop you're shown two or three options and click the one you want Henry to try. Some picks lead straight into a short, deliberately absurd failure animation; others keep the escape going and eventually land on one of several distinct endings. Nothing here tests reflexes — it's closer to an interactive cartoon than a traditional game, and the fun comes from seeing where each branch actually goes.

Controls

  • Mouse only — click the option you want to choose at each decision point

Tips

  • There's no penalty for picking the "wrong" option — a failed attempt just plays its own short scene, then lets you try again instantly
  • The story branches early into a handful of separate allies and approaches, so a single choice near the start can lock you into a completely different half of the game
  • If you want to see everything the chapter has to offer, replay it and pick differently at the first major fork rather than only the later ones
  • Watch how characters react to a choice before the scene cuts away — it's often a hint at what that path leads to next

Because a full run only takes a couple of minutes, it suits short breaks as much as one long session spent hunting down every ending.

Fleeing the Complex FAQ

What are the controls for Fleeing the Complex?
Just the mouse. At each decision point you click one of the options on screen, and that choice decides what happens next.
What happens if I pick the wrong option?
Most 'wrong' choices just play a short comedic failure scene and then let you try again immediately — there's no real penalty or lost progress.
Does this game have multiple endings?
Yes. The story splits into a few separate paths early on, and following them through leads to different endings, so replaying with different picks shows you a different chapter of the story.
Do I need to have played the earlier Henry Stickmin games first?
No. This chapter opens with Henry already caught and locked up, so you can jump straight in without knowing the earlier episodes.

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