About Tomb of The Mask Color

Tomb of the Mask: Color takes the original Tomb of the Mask's slide-until-you-hit-something movement and turns it into a painting puzzle. Swipe a direction and your masked character shoots off in a straight line, leaving a trail of color behind it, and doesn't stop until it hits a wall.

The goal on each of the game's maze levels isn't to reach an exit — it's to paint every tile the maze contains before you run out of room to move. That turns simple directional sliding into a real planning problem: one careless swipe can wall yourself into a corner with tiles still left uncolored, so clearing a maze cleanly usually takes a few failed attempts first.

Controls

Swipe or use the arrow keys to slide in a direction — your character keeps moving until it hits a wall or obstacle. Press R to restart a level if you get stuck.

Tips

  • Look at the whole maze before your first move. Since you can't stop mid-slide, plan a route that paints corners and dead ends early, while you still have room to maneuver around them.
  • Save narrow one-tile gaps for last — sliding into them is the easiest way to get stuck with unpainted tiles you can no longer reach.
  • Treat spikes and bombs as walls you can't touch, not walls you can slide into — a hit ends the attempt, so route around them rather than trying to time a pass.

It suits players who like short, replayable puzzle levels over reflex-heavy action — each maze is a self-contained logic problem, and there are 100 of them to work through.

Tomb of The Mask Color FAQ

How do you move in Tomb of the Mask: Color?
Swipe or press an arrow key to slide in that direction. Your character keeps going until it hits a wall or obstacle, so you can't stop mid-slide.
What's the actual goal of each level?
Paint every tile in the maze. Sliding leaves a trail of color behind you, and the level isn't cleared until the whole maze is covered.
What happens if I touch a spike or bomb?
It ends the attempt, so those need to be routed around rather than slid past.
How many levels does the game have?
100 mazes, each its own self-contained puzzle rather than one continuous run.

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