About Stickman School Run

Stickman School Run puts a lovestruck stickman on the run through school corridors, dodging desks, pits, flying scissors and hazards while chasing after his crush and dodging a mountain of homework. It plays less like an endless runner and more like a level-based obstacle course — 100 levels long, each one a short burst of timing built around jumping and ducking at the right moment.

Along the way you pick up coins and stars — 300 of them scattered across the campaign — that unlock new looks for your stickman in the in-game shop. Miss a jump or a duck and the run ends there, so clearing a level is as much about memorizing its hazards as reacting fast.

Controls

On a keyboard, use the Arrow keys to move forward, jump over obstacles, and duck under them. On a touchscreen, swipe up to jump and swipe down to duck.

Tips

  • Replay a level once you know its layout — the obstacles are fixed per level, so a repeat run is where you actually pick up the stars you missed the first time.
  • Duck early rather than late; the timing window for sliding under something like flying scissors is tighter than it looks.
  • Spend coins on shop upgrades between attempts rather than hoarding them — a small edge early makes the later levels far more forgiving.

It runs straight in the browser with nothing to install, making it a quick pick for short obstacle-course sessions.

Stickman School Run FAQ

What are the controls for Stickman School Run?
On a keyboard, use the Arrow keys to move, jump, and duck. On mobile, swipe up to jump and swipe down to duck.
How many levels does Stickman School Run have?
The game has 100 levels, with 300 stars scattered across them to collect as you progress.
What do coins do in Stickman School Run?
Coins collected during a run can be spent in the in-game shop to unlock new looks for your stickman.
Can I play Stickman School Run on mobile?
Yes, the game supports touch controls, with swipe gestures replacing the keyboard's arrow keys.

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